renderTexture = new RenderTexture( width, height, 24, RenderTextureFormat.Default, RenderTextureReadWrite.Default); CommandBuffer commandBuffer = new CommandBuffer(); int screenCopyID1 = Shader.PropertyToID("_Temp1"); commandBuffer.GetTemporaryRT( screenCopyID1, width, height, 0, FilterMode.Bilinear); RenderTargetIdentifier renderTargetId = new RenderTargetIdentifier(renderTexture); commandBuffer.Blit(renderTargetId, screenCopyID1);てな感じで, コマンドバッファに組み込んでいける.
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